Priest
"Divine Power"
Priest
Healing, supporting and even resurrecting party members, the priest’s focus is the well-being of his allies. Despite having basic combat training, most Valkyon Federation priests are dedicated squad medics, making sure others can fight at full capacity.
They are often underestimated, but without these divine magicians and the powers their gods bestow upon them, battles would be much bloodier and far more costly.
Carrying out the will of their gods, priests are able to bless and heal their allies, even bringing them back to life. Naturally, they excel at keeping the party alive with healing, as well as suppressing enemies and reducing damage. A priest allows his party to operate at full capacity and maximum speed, without worry of injury or death.
Being fully dedicated team players, priests can summon their allies to them, or teleport the entire party to a safe location, making questing not only safer, but also faster.
Priests typically wear light robes, usually more ceremonial than protective. Due to their fragile nature, they rely on their healing and defensive abilities to survive in the heat of battle.
Screenshots Priest
Class Video : Priest
Nolgar
“What’s wrong with that big guy over there? Why is he watching me like that?” the young recruit asks his comrade, pointing at the hulking Baraka sitting with a group at the campfire and staring at him. “Nolgar is studying you, your movements, your behavior,” the soldier calmly replies. “But why? He’s creepy.” “He is our priest. You will be glad tomorrow.”
The soldier grins and turns back to his other comrades. The young recruit stares back at the Baraka watching him and receives a friendly nod in return. Disturbed, he lies back on his sleeping mat and eventually drifts off.
The next morning, the fights come early. The Argons are pressing forward again, and the soldiers rushes to bolster the defenses. Nolgar walks behind the rows calm and focused. He watches his comrades closely, studying their every move, stopping every now and then to perform some subtle gestures, then proceeding on with his stoic stride as the chaos of battle surrounds him.
Later the young recruit is bragging about how well he did in the battle, how easy it was to block even the fiercest blow without so much as a bruise. He goes on about how he thought for a moment that he was experiencing his last moment alive, only to realize that the perceived fatal gash was just a tear in his cloth garment.
His comrades laugh and eventually he notices that they are not laughing with him; they are laughing at him. Angrily he jumps up, waving his fists and shouting. Drunk as he is, he misses the comrade next to him and hits the rough rock.
As he turns back cursing, Nolgar stands before him, calm as the rock he just encountered, and points at his bleeding knuckles. “You are neither invulnerable nor invincible. This you shall never forget. But in the heat of battle, it is on me to observe and take the burden of mortality off your shoulders.”
Staring at his knuckles, the young recruit grows pale as he begins to understand.




